WHY A DESIGN SPRINT
Will Bowen
| CEO Givebacks
Digital programs are rarely lost in development. They are lost in the months before it, in stakeholder debate, competing priorities, and requirements built on assumptions nobody has tested. Work starts anyway, because a decision has to be made and there is no evidence to make it with.
A Design Sprint replaces that with five days and a working prototype your customers have actually used.
How the five days work
Every sprint is planned around your team's context and goals: the exercises, the people we bring, and how the week is shaped. Five consecutive days is typical, with your heaviest involvement in the first two or three and daily check-ins after that.
If you don't yet know how to solve the problem, more of the week goes to exploring approaches. If you already have an idea to test, more of it goes to refining and validating.
Frame the challenge and agree what success looks like.
Everyone in the room produces a solution, not only the most senior voice.
One direction is chosen by a decision-maker, not by committee.
Your team returns to normal work while we create a realistic prototype.
Put in front of real users and customers and get feedback.
What's included
Five to seven key screens, clickable and realistic enough that customers react to it as though it were real. The design work that follows starts from a proven direction.
Recorded sessions and a readout of what they actually did and said when they used it.
Build it, change it, or stop, with the reasoning documented well enough to take to your board.
A phased roadmap and a rough order of magnitude cost for what comes next, ready for a funding conversation.
Journey map, storyboard, and the metrics everyone agreed to on day one.
Is this the right call
Common questions
Digital Experiences
Tell us what you're working on. We'll ask questions, then come back with a straight view on what's worth doing, including if the answer is not yet.
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